
Welcome Automaters!
We’ve been deep in the trenches of last weekend’s tech stories, and let’s just say: “innovative” isn’t the word we’d use. More like “what on Earth is happening?!
Here's what we have for you today
🤦 Meta Faces Backlash Over Deepfake Chatbots Sexualizing Celebrities and Kids

A few weeks after Meta got dragged for letting its AI chatbots flirt with kids, Reuters came back swinging with another scoop—and honestly? This one’s even uglier.
Turns out, Meta has been quietly flooding its platforms with AI chatbots impersonating celebrities—we’re talking Taylor Swift, Scarlett Johansson, Selena Gomez, Anne Hathaway, even child actors. Some bots were fan-made, but at least three came straight from a Meta employee, including a flirty Taylor Swift “parody” bot that had 10+ million user interactions before it vanished.
And it gets worse:
These bots weren’t just chatting—they were sending explicit, photorealistic images of celebs in lingerie, bathtubs, and worse.
One bot sexualized 16-year-old actor, Walker Scobell, generating a shirtless photo and calling him “pretty cute.”
Some bots pretended to be the real celebrities and even invited users to “meet up” IRL.
Meta’s response? A shrug and a cleanup. Literally.
They admitted to failing their own policies on explicit content and impersonation, doubled down on the “parody” excuse, and then—conveniently—deleted a bunch of bots right before the story dropped.
Meanwhile, the legal sharks came circling:
California’s right-of-publicity laws make using someone’s likeness for commercial gain a big no-no.
SAG-AFTRA is demanding federal protections to stop AI cloning of voices, faces, and personas without permission.
Meanwhile, security experts warn these bots could make stalking and obsession cases even more dangerous.
Big picture?
Meta’s obsession with turning its platforms into an AI free-for-all is backfiring hard.
Deepfakes and explicit AI content are already a nightmare, but when a company this big is casually sexualizing minors and impersonating A-listers, that’s not just a bad headline—it’s a neon sign for regulation.
Go read the full report and see the chaos for yourself.
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🎦 Showrunner Review: How Edward Saatchi’s AI Platform Could Redefine Storytelling

AI chaos aside, we actually stumbled on a glimmer of real innovation that made us stop mid-scroll.
Meet Showrunner—a bonkers new AI storytelling sandbox from Edward Saatchi, the Oculus Story Studio guy who once tried to make VR films a thing. (Remember those VR headsets gathering dust on shelves? Yeah, him.) After VR storytelling failed to catch fire, he pivoted hard. Now he’s betting big on AI.
Here’s the gist:
Showrunner is basically an AI-powered cartoon machine (Saatchi calls it the “Netflix of AI”). You jump into a Discord server, pick characters and an art style, type a prompt — then boom: the AI spits out a short animated scene with AI voices that kind of sound like real people if you squint.
It’s free for now, but they’re eyeballing a $10–$20 monthly subscription.
Disney and other studios are already circling to license their IP. Which means yes, one day you could literally prompt a brand-new movie with Disney characters and actually watch it.
The big idea isn’t to kill Netflix but to build a whole new creative playground where:
fans co-create stories with their favorite characters
Creators earn revenue shares when their characters appear,
and AI becomes a medium for exploration, not just for cranking out cheap copies of existing shows.
But let’s be honest:
The animations? Awkward and stiff.
The jokes? Meh at best.
Studios own everything you make (giving Roblox/Fortnite vibes where players create, platforms profit)
Plus the whole vibe itself feels more “proof of concept” than “ready for prime time.
Our Take:
Showrunner is messy — but in that fascinating, “you-can’t-look-away” kind of way. It’s not dethroning Netflix anytime soon, and Pixar isn’t losing sleep. But Saatchi’s vision? Bold. He’s betting on a future where entertainment isn’t just passive binge-watching but interactive, user-driven worlds where your favorite characters live far beyond whatever the studio stamped “official.”
Right now, it’s a sandbox full of broken toys — but even those toys hint at something wild. If the tech levels up and creators actually get a fair deal, this could be the first proof that AI isn’t just a cheap content mill for deepfakes — it’s a brand-new storytelling medium.
For now? It’s less “revolution” and more “teaser trailer for the future.” Definitely worth keeping an eye on.
Here’s where you can dive deeper.
🧱 Around The AI Block
🛑 Cracks are forming in Meta’s partnership with Scale AI.
🦾 Billionaire Ambani taps Google, Meta to build India’s AI backbone.
🤝 Meta explores AI partnerships with Google and OpenAI to boost app features.
🕵️♀️ Research shows chatbots can be manipulated through flattery and peer pressure.
👥 Nvidia’s top two mystery customers made up 39% of the chipmaker’s Q2 revenue.
🤖 Meta updates chatbot rules to avoid inappropriate topics with teen users.
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🤖 ChatGPT Prompt Of The Day: Building Our Game: Step 4
Welcome back folks,
We’ve got our objectives, our loop, and our progression systems. Now it’s time to talk about the secret sauce that holds it all together: balancing mechanics.
Balance doesn’t mean making everything equal. It means tuning the rules, abilities, enemies, and rewards so nothing feels unfair, useless, or overpowered.
Think of it like this:
➡️ A weapon should be powerful but come with trade-offs.
➡️ Enemies should challenge you—without feeling impossible or like pushovers.
➡️ Rewards should feel worth the effort (because nothing kills motivation like grinding for junk).
Why does this matter? Because balance is what makes the game feel fair, challenging, and fun. It keeps players experimenting, progressing at the right pace, and trusting that every win is truly earned.
Miss the balance, and frustration sets in fast. Nail it, and you’ve got a game players can’t put down.
Here’s the prompt:
"Act as a professional game systems designer. Help me design the rules and core mechanics for a new [type of game: board game, card game, RPG, or video game]. Your job is to transform my initial concept into a playable framework. Specifically, guide me through:
1. The main objectives and win/lose conditions – What’s the ultimate goal, and how do players succeed or fail?
2, The core gameplay loop – Outline what players will repeatedly do (e.g., explore, gather, fight, trade, solve puzzles).
3. Character or player progression systems – Design ways for players to grow stronger (skills, levels, abilities, upgrades, equipment). And provide different progression tracks to maintain player choice and variety.
4. Balancing mechanics – How to keep difficulty fair, engaging, and replayable.
5. Rule clarity – Tips for explaining mechanics simply so players can pick them up fast.
6. Prototype ruleset – End with a concise bullet-point version of the rules that I can immediately test.
Make sure your response blends professional structure (clear rules, balance considerations) with creative sparks (unexpected twists, thematic elements, unique mechanics) so the game feels both playable and original."
Here’s a sneak peek:
https://youtu.be/TnymDI6iuQ8Upgrade now to see this whole month’s prompt videos and more, or buy TODAY’S WOD for just $1.99
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That's all we've got for you today.
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